2012年10月27日星期六
2012年10月26日星期五
2012年10月25日星期四
ilan I need your help.as you see I want a correct depth rendering.the thing is ,I use particle to build the leaves so ,they are planes with textures,I copied a preset depth shader and put a black white map into the out transparency channel,but ,seems it won't work.I thought maybe the it's because the outcolor is control by the distance count node.but...it shouldn't comes out like this.can you help me to get a correct depth layer?
2012年10月22日星期一
2012年10月14日星期日
2012年10月10日星期三
compare with the famicom the toy car doesn't delicate enough so I try to add some more detail and reshape some part to look more sooth and uniform .because of it's an opening part so I even beveled the gear ,hope everyone like it.Sorry Ilan I still can give you a whole scene cause I really need everything to be perfect enough for me.
2012年10月9日星期二
2012年10月8日星期一
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