ilan I need your help.as you see I want a correct depth rendering.the thing is ,I use particle to build the leaves so ,they are planes with textures,I copied a preset depth shader and put a black white map into the out transparency channel,but ,seems it won't work.I thought maybe the it's because the outcolor is control by the distance count node.but...it shouldn't comes out like this.can you help me to get a correct depth layer?
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